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FORGE SIMULATION REPORT — 4-player Commander pod
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games completed : 6 (requested 6)   seed: 4242
decklist        : /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/decklist.txt  (full 100 cards)
engine          : Forge 2.0.14, full rules, AI vs AI

WIN RATE
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  our deck      : 2/6  (33.3%)   [random baseline in a 4-pod = 25%]

  all players:
    Reaper King No More                        2 (33.3%) ##########  <-- ours
    Merciless Rage [C19] [2019]                2 (33.3%) ##########
    Faceless Menace [C19] [2019]               1 (16.7%) #####
    Arcane Maelstrom [C20] [2020]              1 (16.7%) #####

GAME LENGTH
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  turns   median 35   min 26   max 43
  seconds median 105   total 8.7 min

HOW OUR DECK LOST
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    2x  life total reached 0

WHO BEAT US  (winner, in games our deck lost)
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    1x  Arcane Maelstrom [C20] [2020]
    1x  Faceless Menace [C19] [2019]

CAVEAT — READ THIS BEFORE TRUSTING THE WIN RATE
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  Forge's AI is heuristic and, by its own documentation, WEAK AT COMBO
  decks. Ours is a combo/aristocrats deck, so the AI systematically
  under-plays it: it will miss sac-loop lines a human would see.
  Read this as a FLOOR on the deck's power, and as proof the deck
  functions and its cards interact — not as a power rating.
  Opponents are stock precons, which are roughly bracket 2.

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decklist   : /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/decklist.txt
full log   : /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/sim/20260907T225441Z.log   (every game, all Forge output)
raw data   : /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/sim/20260907T225441Z.json
this report: /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/sim/20260907T225441Z.txt
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