Migrates the reaper-king-no-more proof of concept into decks/reaper-king-no-more/
as the first deck under a shared tools/ engine, so the repo can hold many
Commander decks instead of one implicit one.
- tools/deckctx.py: new shared DeckContext, resolves --deck / $MTG_DECK / cwd,
loads a deck's config.yaml, and derives color identity from the commander's
own card data (never a hardcoded color combination).
- cards.py: drop the JUND=frozenset("BRG") constant; jund_legal() renamed to
identity_legal(card, identity); DB() takes an explicit blacklist_path since
the blacklist is per-deck, not shared.
- combos.py, roles.py, similar.py, similar_text.py, bracket_check.py: take
--deck, use the deck's real identity instead of Jund/BRG.
- power.py, card_stats.py, forge_report.py: OURS deck-name constant now comes
from the deck's config (name: / commander), matched via DeckContext instead
of hardcoded "Reaper King No More".
- to_dck.py, batch_run.py, ab_test.py: .dck filename and [metadata] Name= are
derived from the deck (slug / config name), not a hardcoded "reaper.dck".
- generate.py: RECIPES and make_variants.py's VARIANTS (deck-specific
hypotheses) moved out of Python into decks/reaper-king-no-more/variants.yaml;
protected cards now come from config.yaml's protected: list instead of a
hardcoded set.
- New tools/mtg dispatcher: `tools/mtg decks/<name> <tool> [args...]` runs any
tool against any deck without cd-ing into its directory.
- data/ (Scryfall/MTGJSON/Spellbook bulk, ~1.2GB, gitignored) and embeddings.npz
move to the repo root as shared, commander-format-wide data.
- docs/howto.md: moved from the deck dir (it documents the tool, not the deck)
and updated its example commands to the real generalized CLI.
- README.md: rewritten to describe the multi-deck repo and point at
decks/reaper-king-no-more as the reference example.
Verified after the change: bracket_check, combos, and roles against
reaper-king-no-more reproduce the exact PASS/11-combos/role-profile numbers
from before the move; generate.py --list now loads recipes from YAML;
make_variants.py reproduces all 7 hand-curated variants including the
mikaeus FAIL control case; to_dck.py derives the right Name= and filename;
variant.py and compare.py reproduce decks/README.md's original numbers
exactly. The original POC at ~/mtg/reaper-king-no-more is untouched.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QPKgLYpMR8szWNFXyK1XNu
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==========================================================================
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CARD STATISTICS — 20260907T225441Z.log
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==========================================================================
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games: 6 our wins: 1 (16.7%) deck: /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/decklist.txt
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NEVER CAST IN ANY GAME: 14
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--------------------------------------------------------------------------
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(dead weight, unplayable by the AI, or just never drawn in time)
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Beast Within
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Black Sun's Zenith
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Blood Artist
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Carrion Feeder
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Cauldron of Souls
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Elvish Mystic
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Goblin Bombardment
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Greater Good
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Grim Haruspex
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Overseer of the Damned
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Plague Belcher
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The Meathook Massacre
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Toxic Deluge
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Viscera Seer
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MOST-CAST CARDS
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--------------------------------------------------------------------------
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card cast in avg round win% when cast
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The Reaper, King No More 6/6 R10.7 17%
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Necroskitter 4/6 R10.2 0%
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Contagion Clasp 4/6 R12.8 25%
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Skullclamp 3/6 R5.3 0%
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Three Visits 3/6 R6.3 33%
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Village Rites 3/6 R14.7 0%
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Persistent Constrictor 3/6 R10.3 33%
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Mirkwood Bats 3/6 R7.7 0%
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Zulaport Cutthroat 3/6 R14.0 33%
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Fyndhorn Elves 2/6 R9.5 0%
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Massacre Wurm 2/6 R8.0 0%
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Birds of Paradise 2/6 R5.5 0%
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Bedevil 2/6 R5.5 0%
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Sakura-Tribe Elder 2/6 R3.5 0%
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Assassin's Trophy 2/6 R7.5 0%
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Putrid Goblin 2/6 R8.0 0%
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Mazirek, Kraul Death Priest 2/6 R9.0 0%
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Midnight Reaper 2/6 R13.0 50%
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Archfiend of Ifnir 2/6 R7.0 50%
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Yahenni, Undying Partisan 2/6 R7.0 0%
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CAVEATS — DO NOT CUT CARDS ON THIS ALONE
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--------------------------------------------------------------------------
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* 6 games is a tiny sample. A card cast in 5 games has a win-rate
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swing of +/-40% from noise alone.
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* 'Never cast' conflates three very different things: a bad card, a
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card the AI cannot use, and a card that was simply never drawn.
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* Correlation only. Cards cast in LONG games look good because long
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games are ones we survived -- the card didn't cause the win.
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* Forge's AI is weak at combo; it under-casts combo pieces.
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raw: /home/markdoeswork/mtg/reaper-king-no-more/decks/fast-ramp/sim/20260907T225441Z-cards.json
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